Game Sound Designer: Microsoft
Most of my career in sound design was making content for AAA video games at Microsoft in a variety of roles. Below is a reel of a few highlighted sounds I made there. I have deliberately chosen examples of sounds I made from scratch (no pre-existing libraries were used). For detailed credits list, please scroll down.
Most of my career in sound design was making content for AAA video games at Microsoft in a variety of roles. Below is a reel of a few highlighted sounds I made there. I have deliberately chosen examples of sounds I made from scratch (no pre-existing libraries were used). For detailed credits list, please scroll down.
SELECTED CREDITS
Including but not limited to the following games:
Game Sound Designer / Freelance
SELECTED CREDITS
March 2020-March-2021
Assistant Sound Editor: Quiet Planet LLC
2013–2015
Owner & Founder: Endorphin Sound Library
2016-Ongoing
Extensive and ongoing field recording and studio work for personal and for-hire sound effects libraries, including:
Including but not limited to the following games:
- Quantum Break / 2016 / Character Foley and physics sound design
- Sunset Overdrive / 2014 / Foley editing
- Ryse: Son of Rome / 2013 / Field recording and cinematic sound design
- Fable: The Journey / 2012 / Field recording and ambience implementation in Wwyse/Unreal
- Halo 4 / 2012 / Additional sound design
- Kinect Star Wars / 2012 / Additional sound design
- Fusion: Genesis / 2011 / Weapons sound design/proof of concept
- Gears of War 3 / 2011 / Additional creature and vehicle design
- Halo: Combat Evolved Anniversary / 2011 / Remastering and reintegration of the original Halo ambient audio for its 10th anniversary
- Iron Brigade / 2011 / Enemy creature sound design
- Alan Wake / 2010 / Field recording, ambient sound design, vignette sound design
- Crackdown 2 / 2010 / Creature sound design, ambient sound design
- Fable III / 2010 / Sound design
- Kinectimals / 2010 / Creature sound design
- Halo 3: ODST / 2009 / Character movement, creature sound design
- Banjo-Kazooie: Nuts & Bolts / 2008 / Character sound design
- Fable II / 2008 / Field recording, sound design
- Gears of War 2 / 2008 / Additional vehicle and creature sound design
- Shadowrun / 2007 / Character movement, creature sound design, weapons and magic sound design
- Halo 3 / 2007 / Character movement, creature sound design, additional sound design, implementation
- Gears of War / 2006 / Character movement, additional creature/enemy sound design, ambient sound design
- Forza Motorsport / 2005 / Field recording, car crash sound design
- MechAssault 2: Lone Wolf / 2004 / Lead sound designer, implementation
- Links 2004 / 2003 / Nature field recording
- Midtown Madness 3 / 2003 / Vehicle recording
- NFL Fever 2004 / 2003 / Sports crowd sound design
- Project Gotham Racing 2 / 2003 / Vehicle recording
- MechAssault / 2002 / Weapons and combat sound design
- Microsoft Combat Flight Simulator 3: Battle for Europe / 2002 / Aircraft recording
- Quantum Redshift / 2002 / Vehicle proof of concept
- Microsoft Flight Simulator 2002 / 2002 / Aircraft recording, sound design
- MechCommander 2 / 2001 / Additional sound design
- Microsoft Train Simulator / 2001 / Field recording
- MechWarrior 4: Vengeance / 2000 / Special voice post processing
- Microsoft Baseball 2001 / 2000 / Dialog editing
- Allegiance / 2000 / Sound design
- Microsoft Combat Flight Simulator 2: WWII Pacific / 2000 / Aircraft recording, sound design
- Microsoft Flight Simulator 2000: Professional Edition / 2000 / Aircraft recording, sound design
Game Sound Designer / Freelance
SELECTED CREDITS
March 2020-March-2021
- Destiny 2: Beyond Light: Season of the Splicer (Bungie) / 2021 / Sound Design
- Destiny 2: Beyond Light: Season of the Chosen (Bungie) / 2020 / Sound Design
- Destiny 2: Beyond Light: Season of the Hunt (Bungie) / 2020 / Sound Design
- Oculus Research: Audio and haptic feedback studies
- Pillars of Eternity II: Deadfire (Obsidian Entertainment) - Ambient and Environmental sound design contributor
Assistant Sound Editor: Quiet Planet LLC
2013–2015
- SFX Editor / Periodic audio editing and quality control for a very extensive nature sounds library produced by The Sound Tracker®.
Owner & Founder: Endorphin Sound Library
2016-Ongoing
Extensive and ongoing field recording and studio work for personal and for-hire sound effects libraries, including:
- Pristine natural sounds recorded in several countries.
- Large collection of very rare antique machine sounds, including WWII aircraft and steam locomotives.
- Synthetic sounds made in the studio.
- A wide variety of other sonic curiosities.
Film Work
SELECTED CREDITS
SELECTED CREDITS
- Detailed recordings of horse riding for feature documentary "Down the Fence" by director Mary Isakson.
Education
BA Philosophy, University of Vermont, 1992
Minor Studies in Film, Music, Computer Science
Extracurricular: Radio Programming at WRUV-FM, Burlington, VT
BA Philosophy, University of Vermont, 1992
Minor Studies in Film, Music, Computer Science
Extracurricular: Radio Programming at WRUV-FM, Burlington, VT
Animal Interviewer
No, that's not me making that sound... that's an actual camel! (I don't speak "camel"... though I'd like to think I can understand some of it).
No, that's not me making that sound... that's an actual camel! (I don't speak "camel"... though I'd like to think I can understand some of it).