How I got here
I'm not sure where my obsession with sound began, but it is clear is that by the time I was 8 or 9, I was repeatedly begging my family for a cassette recorder. The ability to record something and play it back again was fascinating to me and I knew I had to have it at my fingertips. My grandparents finally relented and bought me one of those shoebox-sized Panasonic models with a built-in microphone. It wasn't exactly what you'd call hi-fi, but it was sturdy and it got the job done. I immediately got the novelty factor out of my system by proceeding to make a lot of very silly home recordings... but I was learning, and the path led forward. A few years later I successfully made another child's plea (to Mom & Dad this time) for an Atari 2600 video game console, a more educational gift than it got credit for (incidentally, my favorite game for that platform was Adventure, a heroic quest fantasy in which the player character was represented by a featureless square, and the sound design was very minimal). Around this time I also become interested in computers. That path also led forward, until it finally converged with the first.
My first game audio job was Microsoft Flight Simulator 2000 followed by Combat Flight Simulator 2
Since then, I've worked on many truly exciting projects for Microsoft, including some visits to the vast Halo universe, the nightmare world of Alan Wake, the darkly funny Gears of War series, the beautiful natural landscapes of Fable, the alien creatures of Iron Brigade, and many others.
Exploring a universe of sound
I'm both a field recordist and a sound designer. I document the world at large using microphones... that's the "field recording" part. I also create sounds in the studio for fictional characters and environments... that's the "sound design" part (though the two often overlap). I've been spending an increasing amount of time in recent years traveling to new places (and listening to them!), field recording, performing live with The Seattle Phonographer's Union, and cultivating a lot of new sounds. I'm planning to make some of the sounds I've collected available as sound effects libraries for eventual hire. There will be more information about these libraries on this page as I move forward.
I'm currently available for sound design work and consultation.
Call 206-856-7380 or email.